C++ Library Programming

FAQ

  1. What is involved in using a Boost header-only library?

    After installing the Boost libraries, not much, just include the libraries you want. Here is an example (example1.cpp) using Boost.Multiprecision:

    #include <boost/multiprecision/cpp_dec_float.hpp>
    #include <iostream>
    
    // Alias for a high-precision floating-point type
    using namespace boost::multiprecision;
    using BigFloat = cpp_dec_float_50;
    
    int main() {
        BigFloat a = 1.0 / 3.0;
        BigFloat b = sqrt(BigFloat(2));
    
        // Note that setprecision has been specified as slightly longer than the floating point numbers
        std::cout << "1/3 with high precision: " << std::setprecision(51) << a << std::endl;
        std::cout << "Square root of 2: " << std::setprecision(51) << b << std::endl;
    
        return 0;
    }

    Compile with:

    g++ -std=c++17 example1.cpp -o example1

    No linking is required, just run the program!

  2. What is involved in using a Boost compiled-binary library?

    Using a compiled-binary library involves linking to the library, and any dependent libraries that are also compiled. Here is an example (example2.cpp) using Boost.Filesystem.

    #include <boost/filesystem.hpp>
    #include <iostream>
    #include <fstream>
    
    namespace fs = boost::filesystem;
    
    int main() {
        fs::path filePath("example.txt");
    
        if (fs::exists(filePath)) {
            std::cout << "File exists: " << filePath.string() << std::endl;
        } else {
            std::cout << "File does not exist, creating it..." << std::endl;
            std::ofstream file(filePath.string());
            file << "Hello, Boost.Filesystem!";
            file.close();
        }
    
        return 0;
    }

    This requires an extra step before running, linking to both Boost.Filesystem and Boost.System. We need to link to Boost.System because Boost.Filesystem calls boost::system::generic_category() - for error handling - and this call is only defined in the compiled version of Boost.System:

    g++ -std=c++17 example2.cpp -o example2 -lboost_filesystem -lboost_system

    Now you can run your program.

    Notes

    The example compiler used here is GNU C++. If you are using the Clang compiler, simply replace g++ with clang++. On macOS, if Boost is installed via Homebrew, you might need to specify the paths further:

    clang++ -std=c++17 example2.cpp -o example2 -I/usr/local/include -L/usr/local/lib -lboost_filesystem -lboost_system

    If you are using MSVC, and the libraries are in the default path, then the command would be:

    cl /std:c++17 example2.cpp /Fe:example2.exe /link boost_filesystem.lib boost_system.lib

  3. Given a choice, when should I use header-only or compiled-binary libraries?

    Depends on your priorities:

    Priority Header-Only Compiled-Binary

    Ease of Use

    Yes - Easier (just include)

    No - Requires linking

    Compilation Time

    No - Slower

    Yes - Faster

    Binary Size

    No - Larger (possible code duplication)

    Yes - Smaller

    Performance

    Yes - Optimized via inlining

    Yes - Optimized via specialized builds

    Portability

    Yes - Highly portable

    No - Requires platform-specific builds

    Debugging

    No - Harder (complex errors with templated code)

    Yes - Easier

    ABI Stability

    No - Less stable

    Yes - More stable

    Also, with a header-only library the compiler has full visibility of the code, allowing inlining and optimizations that might not be possible with separately compiled binaries. This can reduce function call overhead when optimizations are applied. Since no precompiled binaries are needed, projects using header-only libraries are easier to distribute and deploy.

    However, header-only libraries are compiled within each project, so any minor changes (even updates) can lead to unexpected behavior due to template changes. Shared libraries with well-defined Application Binary Interfaces (ABIs) offer better versioning control.

    Header-only libraries are certainly easier to get going with. To optimize for better stability and debugging, and reducing binary size, refer to the next few questions on how to create binaries for header-only code - typically, when your project is becoming stable.

  4. Can I use C++20 Modules to precompile header-only libraries and import them when needed?

    Not reliably or consistently. Boost libraries are not currently written as C++20 modules. They use traditional headers, macros, and complex template structures that don’t cooperate well with the C++20 export module syntax.

    As a workaround, consider using old-fashioned header files. For example, for boost_module.hpp:

    #pragma once
    #include <boost/multiprecision/cpp_dec_float.hpp>
    
    using BigFloat = boost::multiprecision::cpp_dec_float_50;

    Then for the main code:

    #include "boost_module.hpp"
    #include <iostream>
    
    int main() {
        BigFloat x = 1.0 / 3.0;
        std::cout << "1/3 with high precision: " << std::setprecision(51) << x << std::endl;
        return 0;
    }

    Even if Boost were module-friendly, cpp_dec_float_50 is a template instantiated from a header, and exporting it in a module interface would require exposing a lot of detail that header-only libraries don’t support out of the box.

  5. Can I create a Static Library from header-only libraries and link when needed?

    Yes, even if the library is header-only, you can wrap it in a .cpp file, compile it into a static .a or .lib file, and link it. Start by creating a wrapper source file (boost_wrapper.cpp) that includes the header-only Boost libraries:

    #include <boost/multiprecision/cpp_dec_float.hpp>
    
    boost::multiprecision::cpp_dec_float_50 dummy_function() {
        return 1.0 / 3.0; // Forces compilation of template instantiation
    }

    Now, compile it into a static library:

    g++ -c boost_wrapper.cpp -o boost_wrapper.o
    ar rcs libboost_wrapper.a boost_wrapper.o

    Use it in your code:

    #include <boost/multiprecision/cpp_dec_float.hpp>
    #include <iostream>
    
    int main() {
        boost::multiprecision::cpp_dec_float_50 x = 1.0 / 3.0;
        std::cout << "1/3: " << x << std::endl;
        return 0;
    }

    Compile and link:

    g++ main.cpp -L. -lboost_wrapper -o main
    Note

    One advantage of this approach is it avoids re-parsing and re-instantiating templates in every translation unit.

  6. Can I create a precompiled header (PCH) that imports Boost libraries?

    Yes, a precompiled header should enable faster recompilation when only the main code changes. And, unlike modules, it works in older C++ versions.

    For example, create an hpp file (boost_pch.hpp) containing the required libraries:

    // boost_pch.hpp
    #include <boost/multiprecision/cpp_dec_float.hpp>

    Precompile it into a .gch file:

    g++ -std=c++17 -x c++-header boost_pch.hpp -o boost_pch.hpp.gch

    Use it in your code:

    #include "boost_pch.hpp" // Uses precompiled header
    
    int main() {
        boost::multiprecision::cpp_dec_float_50 x = 1.0 / 3.0;
        std::cout << "1/3: " << x << std::endl;
        return 0;
    }

    Typically, when your project starts becoming "large" use of compiled libraries becomes more relevant.

  7. In the programming world, what qualifies as a small, medium, or large project?

    While not perfect, lines of code is a quick way to classify project sizes:

    Project Size Lines of Code Estimate

    Small

    less than 10,000

    Medium

    10,000 to 100,000

    Large

    100,000 to 1,000,000

    Enterprise/Monolithic

    more than 1,000,000

    Or possibly classify a project by the number of developers:

    Project Size Developers

    Small

    less than 5

    Medium

    6 to 50

    Large

    51+

    Enterprise/Monolithic

    Hundreds, across multiple time-zones

    There are other metrics too - if your incremental build takes minutes, it’s getting large. If a full rebuild takes hours, it’s definitely a large project. If the dependency tree is deep, requiring fine-grained modularization, it’s large.

    Note

    Size alone is not a perfect measure of complexity. A templated metaprogramming-heavy project might be "large" in complexity but only a few thousand lines. Or a UI-heavy application might have tons of boilerplate but be relatively simple. Boost Libraries are available to help prevent a "large" project becoming a "beast"!

  8. When does a coding project become a "beast"?

    A coding project becomes a beast when two or more of the following conditions are met:

    • Build times are measured in coffee breaks - if compiling takes longer than making (and drinking) a cup of coffee, it’s a beast!

    • When you start considering distributed builds or caching everything, it’s serious.

    • No one developer knows how everything works anymore.

    • The project is in "dependency hell" - adding one more library requires resolving a cascade of conflicts. Or, you start saying, "Do we really need this feature?" just to avoid the dependency headache.

    • Debugging feels like archaeology - code from years ago still exists, but no one remembers why. Or, comments like // DO NOT TOUCH - IT JUST WORKS litter the source code.

    • Refactoring is a nightmare - a simple rename breaks hundreds of files, or "Let’s rewrite it from scratch" starts sounding reasonable.

    • Multi-minute CI/CD pipelines - your test suite takes longer to run than a lunch break.

    • Contributors live in fear of merge conflicts.